Sunday 4 November 2012

Analysing two media awards trailers.

The Paper Boy 

What went well was the sound in the paper boy was used effectively, and had digetic sound. What was included was the dialogue by characters in the scene for an example, at the beginning there was scene of boys and girls bulling a boy and there was use of dialogue. The music and other sounds that come from the source we naturally expected. This links to it being a parallel sound as its music we would expect to hear accompanying a scene. There was a moment when everything was monochrome this was good as we could therefore tell it was a flashback that was being held. Most of the times there were Low key lighting there was also areas of chiaroscuro as there were contrasts of light and dark which created the dramatic shadows. The shadows were connoting danger, and it felt more intense as everything put together was represented correctly. 

There was a range of shot/reverse shots in the short clip which got the audience sutured, the close-up shots were powerful as we could clearly see the emotions. There was an area of which we too saw a mid-shot of the man in the car escaping from the 'paper boy.' Using this type of shot was effective as we would want to see what he'd be doing and how quickly he would escape. 

There was continuous editing which is beneficial for us as the audience, as the shots were placed logically the scenes were following on from the next. And thus we try to make sense of one shot joining the next one. An example is we saw an exterior shot of the group of students bullying another one, and then instantly see the following shot of older people and the 'paper boy' so we therefore assume that it was a flashback. And the 'paper boy' was seeking revenge. Moreover, by having the bullying scene at the beginning it foreshadows as that is the whole point to how the story is evolved. All of it was good in there own ways, however what could've been better was if there were more dialogue and something which would entice the audience. And automatically grab their attention, and keep them out of their seats.

Vengeance

What went well was the sound in this short clip was Non-digetic as you could tell there were sounds added during the post-production, e.g. there was a voice over explaining what was happening and how that person felt. This is effective as it allows us to identify and see that person’s point of view. In line with that the sound was however, parallel as it was music we would expect to hear which was accompanying that specific scene. An example is, someone slapped the person across the face and we clearly heard the noise. Moreover, the music was in line with the scenes.There was a scene where it was monochrome and this shot was high-angle is very affective as it made us feel like we are watching a footage from the CCTV camera. And while we were seeing this use of monochrome and high-angle makes the scene more intense and we know what they are doing is wrong. 

There was a group of teenagers in their hoody’s at night running and whilst this was happening there was a tracking shot where the camera follows the action along track laid for the purpose. There was also an area in which some people were lying down on the floor, and the shot was a crane on as the camera was moving around a distance about ground level.The lighting was low-key which was created by using only the key and back lightsThis effect produces strong contrasts of light and dark and creates dramatic shadows. This was affective as the scene took place at night, and it was more intense. What they could've improved on was if the quality was clearer and there was different scenes shown to add the story to it, also the quality of the sound wasn't as clear this resulted in not being able to hear for what the voice-over was being said. But overall I think it was a good trailer they had created.



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